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Welcome to
Kitty Hawk
Kites Hang Gliding Spectacular
and Air Games rules Section. Here
you can read up on all the rules so you can be ready for all
the fun in May!
Hang Gliding Spectacular rules
(Low altitude flights on
Jockey's Ridge
Nags Head, North Carolina)
Anyone with a Hang one or higher may enter. There are 2
divisions Advanced and
Novice. Pilots will have to
launch their glider, and fly around several cones that create
two very wide S-turns. More points are collected for making a
wider path around the "Sucker Cones". Finally, straighten out
and aim for the spot landing at the bottom of the course where
even more points can be gained for an accurate landing.
Bowling Pin Competition
As a
side contest, there are light-weight plastic tubes sticking up
near the spot landing known as bowling pins. The goal is to
knock down as many pins as you can for points with your body
or the glider.
Wright Brothers Ring Grab Contest
As a side contest, pilots can grab the
rings for points and must land with the ring to earn points.
The pilot with the most points wins the ring grab contest
prize!
Kitty Hawk Kites Air Games rules
(High altitude flight at
Currituck County Airport
Maple, North Carolina)
The final rules will be set according to weather conditions
the day of the flying. The pilots will compete in many
categories for points. Possible events could be altitude gain,
duration in air, bomb drop and spot landings.
(More details to come!)
Teams:
This event includes
newer pilots along with the advanced pilots. Each team will
consist of 4 or more pilots (3 Hang III, IV, or V pilots) and 1 (Hang
I or II pilot). The advanced pilots will have a chance to help
mentor the newer pilots and teach them them the necessary
skills to hopefully win! If you are not on a team yet please
contact Bruce weaver
or we can place you on a team the day of the event.
Team Relay
The team relay was started in 2003 and has
become a huge success. The goal is for all the teams to race
from the top of the hill to the bottom on at a time. The
officials will signal when you may launch. The catch is that
you can't launch until your team mate crosses the line at
the bottom. The team with the best combined time wins! This
contest is also a side contest.
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